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Multi-Agent Reinforcement Learning on Trains
Latest submissions
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graded | 85161 | ||
graded | 85160 |
Multi Agent Reinforcement Learning on Trains.
Latest submissions
Multi-Agent Reinforcement Learning on Trains
Latest submissions
Participant | Rating |
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student | 271 |
Participant | Rating |
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Flatland
Some little support to C++ programmers
Over 4 years agoPlease, can you just at least provide us with starter_kit in C++? or any graded submission?
Help; How to submit?
Over 4 years agoHi all!
I am not software programmer nor even IT student, you can say I am algorithmic programmer.
I never use and donβt know anything about gitlab, github and such things. So, all guides and blogs about submissions are totally ambiguous and helpless for me. I donβt know any of these words βgitβ βrepositoryβ βcloneβ βpushβ βstarter kitβ, etc and I am not able to understand them or what to do.
So, please can anyone help me to arrive to the point (I assume it exits) where: I have file, and I must write a program in it to process some input and output the results? and then submit it without any changes to other files (in some βsample submissionβ, I assume there exist one). Is this point too far??
If it is possible, I hope the help will be at the click_this_and_this-level.
I am very interested in this competition and excited about it, and I hope someone can help me.
BTW, is it possible to write the program in C++?
Thanks all.
π Questions about the Flatland Environment
Over 4 years agoHi, if the agent will have malfunction in next step, and I give him an action to do now, it must do it or not?
I mean does the next malfunction affect the current action? In another words, does the environment try to malfunction the agent before it obeys the actions I give to it or after? I believe logically, it must do the actions with current state of malfunction (before change the state of malfunction), but I have an error in my tests, and I canβt find any suggestion other than this.
By which action can I change the status of an agent from READY_TO_DEPART to ACTIVE. Another thing, is it automatically removed from scene when it arrives to its destination or must I do some action?
Maybe, I can find the answers if I investigate the libraries, but honestly I am not so good in python (and itβs easier if someone knows and tells us the answers).